Mr. Kiribati

Looking for build advice? Looking to give build advice? What IO sets should you go after? Feel free to contribute here!

Mr. Kiribati

Postby Togo » Fri Jul 24, 2009 6:32 am

Fire/Electric Blaster.

This is my planned newest build which has quite a few purples and PvP IO's.
Ignore the IO sets in Fire Breath and Blaze (and the empty Static Discharge). They will have 4 PvP IO's that will give me (Recov by 2 twice and 2.5, Regen by 10 twice, Health by 1.88, Damage by 2.5 three times).

This build will give me something like 26% damage (plus assault), 10% HP, enough Recov, and like 28% ranged defense total. If you can see any way to add a bit more ranged defense without sacrificing much, I am all open ears. (Most likely won't give up the purple set in Fire Blast or Charged Brawl for Thunderstrike/Makos Bite respectively. I like the sets, the global recharge, and the double procs of damage that are in them.)

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Mr. Kiribati: Level 50 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Electrical Mastery

Hero Profile:
Level 1: Fire Blast
  • (A) Apocalypse - Damage
  • (15) Apocalypse - Damage/Recharge
  • (15) Apocalypse - Accuracy/Damage/Recharge
  • (19) Apocalypse - Accuracy/Recharge
  • (19) Apocalypse - Chance of Damage(Negative)
  • (21) Empty
Level 1: Electric Fence
  • (A) Thunderstrike - Accuracy/Damage
  • (37) Thunderstrike - Damage/Endurance
  • (37) Thunderstrike - Damage/Endurance/Recharge
  • (46) Thunderstrike - Damage/Recharge
  • (48) Thunderstrike - Accuracy/Damage/Recharge
  • (48) Thunderstrike - Accuracy/Damage/Endurance
Level 2: Fire Ball
  • (A) Ragnarok - Damage
  • (3) Ragnarok - Damage/Recharge
  • (3) Ragnarok - Accuracy/Damage/Recharge
  • (5) Ragnarok - Accuracy/Recharge
  • (5) Ragnarok - Damage/Endurance
  • (7) Positron's Blast - Chance of Damage(Energy)
Level 4: Charged Brawl
  • (A) Hecatomb - Damage
  • (21) Hecatomb - Damage/Recharge
  • (29) Hecatomb - Accuracy/Damage/Recharge
  • (31) Hecatomb - Accuracy/Recharge
  • (31) Hecatomb - Chance of Damage(Negative)
  • (31) Touch of Death - Chance of Damage(Negative)
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO
  • (13) Recharge Reduction IO
Level 8: Fire Breath
  • (A) HamiO:Centriole Exposure
  • (9) HamiO:Centriole Exposure
  • (9) Positron's Blast - Accuracy/Damage/Endurance
  • (11) Detonation - Damage/Endurance/Range
  • (11) Detonation - Accuracy/Damage/Endurance
  • (13) Positron's Blast - Chance of Damage(Energy)
Level 10: Havoc Punch
  • (A) Mako's Bite - Accuracy/Damage
  • (33) Mako's Bite - Damage/Endurance
  • (33) Mako's Bite - Damage/Recharge
  • (33) Mako's Bite - Accuracy/Endurance/Recharge
  • (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (34) Mako's Bite - Chance of Damage(Lethal)
Level 12: Hurdle
  • (A) Jumping IO
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 16: Build Up
  • (A) Adjusted Targeting - Recharge
  • (17) Adjusted Targeting - To Hit Buff/Recharge
  • (17) HamiO:Membrane Exposure
Level 18: Health
  • (A) Miracle - +Recovery
  • (50) Numina's Convalescence - +Regeneration/+Recovery
Level 20: Stamina
  • (A) Endurance Modification IO
  • (34) Performance Shifter - EndMod
  • (36) Performance Shifter - EndMod/Recharge
  • (36) Performance Shifter - Chance for +End
Level 22: Blaze
  • (A) HamiO:Centriole Exposure
  • (23) HamiO:Centriole Exposure
  • (23) Decimation - Accuracy/Endurance/Recharge
  • (27) Devastation - Accuracy/Damage/Endurance/Recharge
  • (27) Thunderstrike - Damage/Endurance/Recharge
  • (29) Devastation - Chance of Hold
Level 24: Aim
  • (A) Adjusted Targeting - Recharge
  • (25) Adjusted Targeting - To Hit Buff/Recharge
  • (25) HamiO:Membrane Exposure
Level 26: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 28: Assault
  • (A) Endurance Reduction IO
Level 30: Tactics
  • (A) Adjusted Targeting - To Hit Buff
  • (48) Adjusted Targeting - To Hit Buff/Endurance
Level 32: Inferno
  • (A) Armageddon - Damage
  • (37) Armageddon - Damage/Recharge
  • (39) Armageddon - Accuracy/Damage/Recharge
  • (39) Armageddon - Accuracy/Recharge
  • (39) Armageddon - Chance for Fire Damage
Level 35: Power Sink
  • (A) Efficacy Adaptor - EndMod/Recharge
  • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
Level 38: Shocking Grasp
  • (A) Mako's Bite - Accuracy/Damage
  • (40) Mako's Bite - Damage/Endurance
  • (40) Mako's Bite - Damage/Recharge
  • (40) Mako's Bite - Accuracy/Endurance/Recharge
  • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (45) Mako's Bite - Chance of Damage(Lethal)
Level 41: Static Discharge
  • (A) HamiO:Centriole Exposure
  • (42) HamiO:Centriole Exposure
  • (42) Empty
  • (42) Empty
  • (43) Empty
  • (43) Empty
Level 44: Charged Armor
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (45) HamiO:Ribosome Exposure
  • (45) HamiO:Ribosome Exposure
Level 47: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (50) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 49: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Defiance
------------
Set Bonus Totals:
  • 16% DamageBuff(Smashing)
  • 16% DamageBuff(Lethal)
  • 16% DamageBuff(Fire)
  • 16% DamageBuff(Cold)
  • 16% DamageBuff(Energy)
  • 16% DamageBuff(Negative)
  • 16% DamageBuff(Toxic)
  • 16% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 15.2% Defense(Energy)
  • 15.2% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 23.6% Defense(Ranged)
  • 3% Defense(AoE)
  • 52% Enhancement(Accuracy)
  • 55% Enhancement(RechargeTime)
  • 9% FlySpeed
  • 108.4 HP (9%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 6.6%
  • MezResist(Immobilize) 6.6%
  • MezResist(Sleep) 1.65%
  • 16.5% (0.28 End/sec) Recovery
  • 28% (1.41 HP/sec) Regeneration
  • 7.56% Resistance(Fire)
  • 7.56% Resistance(Cold)
  • 9% RunSpeed
------------
Set Bonuses:
Apocalypse
(Fire Blast)
  • 16% (0.8 HP/sec) Regeneration
  • 36.1 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Thunderstrike
(Electric Fence)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Ragnarok
(Fire Ball)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Hecatomb
(Charged Brawl)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Positron's Blast
(Fire Breath)
  • 2.5% (0.04 End/sec) Recovery
Detonation
(Fire Breath)
  • MezResist(Sleep) 1.65%
Mako's Bite
(Havoc Punch)
  • MezResist(Immobilize) 3.3%
  • 18.1 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Blessing of the Zephyr
(Super Speed)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • Knockback Protection (Mag -4)
Adjusted Targeting
(Build Up)
  • 2% DamageBuff(All)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 22.6 HP (1.87%) HitPoints
Devastation
(Blaze)
  • 12% (0.6 HP/sec) Regeneration
Adjusted Targeting
(Aim)
  • 2% DamageBuff(All)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Combat Jumping)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Adjusted Targeting
(Tactics)
  • 2% DamageBuff(All)
Armageddon
(Inferno)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Efficacy Adaptor
(Power Sink)
  • 13.6 HP (1.12%) HitPoints
Mako's Bite
(Shocking Grasp)
  • MezResist(Immobilize) 3.3%
  • 18.1 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Steadfast Protection
(Charged Armor)
  • 3% Defense(All)
Blessing of the Zephyr
(Super Jump)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • Knockback Protection (Mag -4)
Luck of the Gambler
(Maneuvers)
  • 7.5% Enhancement(RechargeTime)
Image
Togo
Quartermaster
Quartermaster
 
Posts: 432
Joined: Sat Feb 16, 2008 1:51 am
Location: Illinois
Global Handle: @Mr. Togo

Re: Mr. Kiribati

Postby Lt. Fusion » Fri Jul 24, 2009 8:04 pm

You sir, are a sick puppy.
Image
User avatar
Lt. Fusion
Loyal
Loyal
 
Posts: 80
Joined: Fri Feb 15, 2008 11:16 pm
Global Handle: @Lt. Fusion(2)

Re: Mr. Kiribati

Postby Cyber Phoenix » Fri Jul 24, 2009 9:10 pm

If you want to spend a billion influence you could buy the other +3 Res/Def IO ::aus::
Image
Cyber Phoenix
Loyal
Loyal
 
Posts: 54
Joined: Sat Mar 22, 2008 2:06 pm
Global Handle: @Cyber Phoenix

Re: Mr. Kiribati

Postby Togo » Fri Jul 24, 2009 9:15 pm

Cyber Phoenix wrote:If you want to spend a billion influence you could buy the other +3 Res/Def IO ::aus::


I thought about it, but the cost/benefit ratio is definitely not worth it...
I'm not even sure if it has resistance... it has a chance for teleport protection.
Image
Togo
Quartermaster
Quartermaster
 
Posts: 432
Joined: Sat Feb 16, 2008 1:51 am
Location: Illinois
Global Handle: @Mr. Togo


Return to Personnel Analyzer

Who is online

Users browsing this forum: No registered users and 1 guest

cron